Work

Road Redemption

Unity3D
QA

Road Redemption Project Logo.
🧨 Role: Game Development Intern

Involvement: Sep 2016 - May 2017

Tools: Unity3D

Status: Released - Oct 4, 2017

Developer: Pixel Dash Studios, EQ Games

At Pixel Dash I contributed to design, C# scripting, and prototyping.

Road Redemption lets you lead a biker gang on an epic journey across the country in a driving combat road rage adventure. Earn money, loot and weapons by completing races, assassinations, robberies, and other challenges in your path.

One large contribution I assisted with was designing the lead biker villain, “The Assassin”. I helped iterate on his gameplay, example dialogue, and the mission you fight them on. Feedback from the lead engineer helped me understand how design can impact the time cost and financial cost of a project’s budget.

Motorcycle Combat in Road Redemption

One of my key responsibilities was to search for and fix bugs using C# scripting. This process taught me a huge amount about extensible code and how to use a working codebase.

Maya Rigging for Road Remption

I also learned about optimizing models for performance in-engine. Optimizing models can also be about ease of animation based on skin weights or bone complexity.